We are testing a Unity scene with all baked materials and optimizations․ This is Demo 1 of the Kawaii TaxiPark․ We are currently experimenting for a wide range of optimization methods for high object count in world environments․ This time we are prioritizing the asset‚ we brought a very low poly vehicle asset to improve on from our previous test for our Quest users․
We are testing a Unity scene with all baked materials and optimizations․ This is Demo 1 of the Kawaii TaxiPark․ We are currently experimenting for a wide range of optimization methods for high object count in world environments․ This time we are prioritizing the asset‚ we brought a very low poly vehicle asset to improve on from our previous test for our Quest users․